(combo notations below)
Rambo is here for Mortal Kombat 11 Ultimate and of course we need some combos! His general combo route theory isn’t too difficult, although getting just an extra % or two in the corner can be trickier than you think it should be. Rambo’s biggest strengths lie in his ability to control the screen and his toolset more so than his combo output but that said everyone needs a combo guide so here you go!
RAMBO COMBO GUIDE
COMBO NOTATION GUIDE
1= forward punch X/square
2= back punch Y/triangle
3= front kick A/X
4= back kick B/circle
HIT CONFIRM STARTERS
When combo denotes “starter” it means one of these strings.
Any starter into slide ex/mace trap etc, build up those Krushing blows
F122, b221, slide/command grab/stick trap
Starter, Snare trap, jump 2(do it very deep), land, jump 2, land, b221 stick trap
Starter, Snare trap, jump 2(do it very deep), land, jump 2, land, b3, 1+3 (stand reset)
-You may dash under and combo on the other side FYI
Forward Throw KB, f122, b221 slide/commmand grab/stick trap
Roll KB, jump 2, f122, b221 slide/command grab/stick trap
D2 KB, b221 slide/command grab/stick trap
f122, 2, b221, command grab/stick trap
f122, 2, d11, b3, 1+3 (stand reset)
Starter, Snare Trap, jump kick(do it very deep), f3, b221, stick trap
Starter, Arrow x3. (leaves them standing, and you in their face at plus frames)
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#mk11ultimate #combos #rambo