Why does Kano’s f12 string whiff entirely on crouch blocking females?
Why does Liu’s 12 whiff randomly on characters with small hitboxes?
Why do some d2s also hit behind the character?
Why do some fatal blows hit above orbehind the character? (Joker, Kung Lao in some instances, Frost, etc)
Why does Kung Lao’s fatal blow whiff entirely if the opponent is in a juggle slightly above his waist? (If only the first or second hit connects the fatal blow will whiff)
Why does Terminator’s d2 whiff randomly when the opponent is airborne?
Why are does 80% of the roster have access to fatal blows with insane pushback but other characters don’t and are consequently death on block?
Why do fullscreen fatal blows exist in a game centered around neutral play and footsies?
Why do often safe and fast “fuck-neutral” moves exist in a game centered around neutral play and footsies? (like Jacqui’s bf2 and lunges, Baraka’s lunge, D’vorah’s j1/j2, Jax’s fatal blow, Liu’s fatal blow, and many, many more)
Why does NRS keep designing characters with annoying, gimmicky “fuck-neutral” moves like Sheeva’s ground and air stomps in a game centered around neutral play and footsies?
Why is jumping so strong in a game centered around neutral play and footsies?
Why does meter regenerate so fast?
Why does meter regenerate without needing to work for it?
Why can you roll three hundred times per round?
Why is meatying more often than not non-viable in a game centered around neutral play and footsies?
Why is there no wifi filter yet?
Why do I lose 60 points but gain 10 if I beat a guy that I had 12% odds of beating?
Why is poking so strong in this game?
Why are plus frames completely useless online?
Why is the community more interested in new characters than quality-of-life changes?

Sorry for this long and salty rant, but I felt like sharing my thoughts considering we’re getting new characters next month. While I love Rain and Rambo, I’m personally not looking forward to seeing them in-game if things remain the way they are.
I’m seriously hoping the upcoming balance patch shakes things up. The delayed wakeup change seems to be a step in the right direction.
What are your thoughts?



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